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1. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Reactivate "Kaeldjin Zendergrim" please. :)
- by Kaeldjin Zendergrim - at 2010.11.28 23:26:00
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2. fitting window - in Test Server Feedback [original thread]
Sorry for the double post, was out of space! suggestions can go a long way (nice posting from previous folks by the way). Make that fitting service a window like any other one (classic behavior, more intuitive and well-rounded, well-understoo...
- by Kaeldjin Zendergrim - at 2009.02.10 00:27:00
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3. fitting window - in Test Server Feedback [original thread]
Some obvious enhancement suggestions : Ammo over launcher/turret : they should be in an inner circle/arc; so you could still know what is currently fitted in that slot (and still have easy access to the juicy infos for both). Module grou...
- by Kaeldjin Zendergrim - at 2009.02.10 00:09:00
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4. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Problem I see Timer and mass limits seems a bit bulky features as is, and redundant... like other posters hinted (clansworth's stability idea for instance), there are more elegant possibilities to jugulate the flow/output of a (unstable) wormhol...
- by Kaeldjin Zendergrim - at 2009.01.27 13:02:00
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5. CPU Usage before login - in Issues, Workarounds & Localization [original thread]
Hi, What you experience, high CPU usage is linked to what others experienced as lag on the logging screen. From the other topic , it seems it happens when you have another window with the login screen... Anyway, the behavior end when you log b...
- by Kaeldjin Zendergrim - at 2006.12.17 02:11:00
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6. Dev Suggestion : Salvaging Drones - in Player Features and Ideas Discussion [original thread]
Yeah, it is really what we're lacking now. :) good point.
- by Kaeldjin Zendergrim - at 2006.12.02 21:52:00
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7. Dev Suggestion : Salvaging Drones - in Player Features and Ideas Discussion [original thread]
Yeah that may be an option, the main point is the ability to salavage with specific drones. Other tweakings are beyhond my grasp anyway and could be debatted for hours. :p
- by Kaeldjin Zendergrim - at 2006.12.02 16:22:00
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8. Dev Suggestion : Salvaging Drones - in Player Features and Ideas Discussion [original thread]
Hi all, Fitting a salvager I on a max 8-slots bar is ot very easy, especially when you would also need several of them and a tractor beam to do the job "normally" (understand without passing all your time waiting for the salvage cycle to succ...
- by Kaeldjin Zendergrim - at 2006.12.02 15:24:00
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